⭐ThreeJS

🙅‍♂️
Don't want to receive these emails? Please unsubscribe by logging in to awsmfoss.com in the account settings to the bottom right!
If you encounter any issues (or if you prefer), just send an email with the subject "unsubscribe" to admin@awsmfoss.com – I'll unsubscribe you myself.

Three.js is a JavaScript library for easily creating 3D graphics on the web, utilizing WebGL for seamless integration of immersive visuals into websites and applications.

HomePage

Three.js (Code) is an open-source JavaScript library designed to simplify the creation and rendering of 3D graphics on the web.

GitHub - mrdoob/three.js: JavaScript 3D Library.
JavaScript 3D Library. Contribute to mrdoob/three.js development by creating an account on GitHub.

Built on top of the WebGL API, Three.js provides a high-level abstraction, making it accessible for developers to incorporate 3D models, animations, and interactive elements into their websites or applications with ease.

ThreeJS offers a comprehensive set of features, including scene management, camera controls, lighting, materials, and geometry, enabling the development of immersive and visually appealing online experiences. With a large and active community, Three.js continues to evolve, making it a versatile and widely adopted tool for web-based 3D graphics development.

ThreeJS home page

Check out the things people are building with ThreeJS on the Examples page:

ThreeJS examples page

🤖 As described by AI

Three.js is a JavaScript library that simplifies the creation of 3D graphics on the web, offering a user-friendly interface over WebGL. With a vibrant community, extensive documentation, and support for VR/AR, it enables developers to easily integrate immersive 3D experiences into web applications.

✅ Features

ThreeJS has a lot of features that enable 3D development:

  1. WebGL Abstraction: Simplifies WebGL complexities for accessible 3D content creation.
  2. Scene Management: Organizes 3D elements within scenes for effective environment structuring.
  3. Cameras and Controls: Supports various cameras and user interaction controls for scene navigation.
  4. Geometry and Materials: Provides predefined shapes and materials for easy 3D object creation.
  5. Lights and Shadows: Offers diverse lighting options and shadow implementation for realistic scenes.
  6. Animation: Enables smooth animations with keyframes and dynamic effects.
  7. Post-processing Effects: Includes effects like bloom and motion blur for enhanced visuals.
  8. Raycasting: Supports raycasting for mouse picking and interaction scenarios.
  9. Exporters and Importers: Allow importing external 3D models and exporting scenes in incompatible formats.
  10. Cross-browser Compatibility: Ensures consistent 3D experiences across different web browsers.
  11. Responsive Design: Adapts to various screen sizes, making it suitable for desktop and mobile devices.

with ThreeJS we can animate our site more efficiently and more attractive.

👟 Getting started with ThreeJS

Setup a Local Development Environment:

# Example for installing Node.js and npm (Linux)
sudo apt-get update
sudo apt-get install nodejs
sudo apt-get install npm

Create a Basic HTML File:

  • Create an HTML file using a text editor.
touch index.html
code index.html  # Opens Visual Studio Code with the newly created file

Include Three.js Library:

  • Download Three.js or use a CDN.bash
# Download Three.js (if needed)
wget https://threejs.org/build/three.min.js

Set Up a Scene:

  • Open index.html and add the following code.html
<script>
  // Your Three.js code goes here
</script>

Create a Scene, Camera, and Renderer:

  • Add the following code to the script tag.
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

Add a Cube:

  • Continue adding the cube code. javascript
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);

Animate the Cube:

  • Add the animation code. javascript
function animate() {
  requestAnimationFrame(animate);
  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

Run Your Local Server:

  • Install and start a local server.
npm install -g http-server
http-server

Open Your Browser:

  • Open a web browser and navigate to http://localhost:8080 or the address provided by your local server.
sudo apt-get update
sudo apt-get install docker-ce docker-ce-cli containerd.io

Inspect and Debug:

  • Use browser developer tools to inspect and debug your Three.js application.

See more details on the ThreeJS Getting Started page.